![]() ![]() The battle point system stays the same, but only used for the special soldiers (Enforcer, Aerial, Infiltrator, etc). My idea is to rework how heroes are spawned in the matches. It just becomes a snowball effect for the remainder of the match. Now the team that was already winning, has 2 heroes on their side, will be demolishing the normal troopers on the other team, giving them an even bigger edge in the match, making it even more difficult for the losing team to catch back up. Okay so now the team that's winning has more Battle Points, so they can start spawning Heroes earlier. This awards the players doing better with Battle Points. ![]() I've often run into scenarios in GA and Supremacy where one team starts to gradually pull ahead against the other team. ![]() Just something I've noticed and an idea that came to me. ![]()
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